These issues are not new: since at least the late 1990s, artists and palaeoart aficionados - including well known artists like like Bob Walters, Tess Kissinger and Gregory Paul - have made noises about generally poor working practises in palaeoart and called for change - sometimes in radical ways. However, most of this commentary has been published in esoteric online venues with limited prospects for reaching those involved in palaeoart production. Moreover, because these discussions have taken place in online forums, mailing lists and blogs rather than more 'officious' venues such as magazines or journals, they may be largely discredited or ignored by those who only have time for 'real' literature appearing in mainstream venues. This is a genuine and relevant problem: many scientists - including individuals involved with the production of palaeoart - see little value in the online palaeontological community or the opinions it expresses.
Today, Darren Naish, John Conway and I are attempting to bring the problems within the palaeoart industry into the light via an open-access commentary piece at Palaeontologia Electronica. We hope that by publishing this piece at a respected online venue that it will be more visible and credible to the academics and financiers involved in palaeoart production, and help stimulate the discussion needed for changes desired for years. Much of what we cover in our article will be familiar to regular denizens of the online palaeontological community. We outline why we think palaeoart is important (its long history, importance to science and the millions dollar industries it underpins); what we think is sour with modern working practices (that copied, objectively inaccurate art forms the majority of high profile/commercially produced art, while truly original and progressive artists are overlooked and sometimes deliberately ignored) and what we think can be done about these issues (artists being more circumspect about their trade; palaeontologists being more prudent in their consultancy roles; and art patrons improving their knowledge of and financial approach to palaeoartistry). There's a lot more to say on each of these issues, but I do not want to simply rewrite our article here: head to PE or download the pdf version for more details. There are a few comments and questions I want to nip in the bud, however:
The money issue
Yeah, we suggest artists take a firmer line about their costs. Cue comments about dictating industry workings, comparison to infamous 2011 Greg Paul palaeoart debate, etc. But look at what we say carefully: we encourage artists to be more realistic with their costs beyond a certain career stage, and we give no opinion on what their art should cost. We suggest working standards will improve if folks who've proven their palaeoart mettle, and are 'getting serious' with their palaeoartistry, appreciate that their work is worth something. Of course it is: it takes hours or days or research and labour to make. We should be proud of that, and not undervaluing it. Ultimately, palaeoart will continue to be treated as a disposable commodity - a point we make time and again - until the collective producing it makes it worth something to those buying it. There's a lot more to say on this point, so please read what we say over at PE before leaping to the comments box below.
So, palaeoartists need to be cold, heartless businessmen now, right?
No: we just arguing that there needs to be greater respect all round for the palaeoart trade. Like any industry, there will always be room for personal favours, 'mates rates' and that sort of thing, but these should be exceptions, not the standard. We're not asking for people to be inhuman, or trying to take the enjoyment out of producing palaeoart, only for standard business practises to be more routinely applied to palaeoart production and financing.
You guys are hypocrites. You've asked for/given free art, for instance, and been involved with products featuring awful palaeoart
Yep. Like all human beings, we're a mess of hypocrisy and mixed-messages, and we fully admit to being associated with behaviour which we suggest is detrimental to palaeoartdom. However, we can also honestly say that we try to implement our 'best practises' where we can. Darren, for instance, pushes for using independent artists wherever he can in his books and articles, and fights for payment for image use. Both John and Darren (along with Memo Koseman) have been important voices in the call for more interesting palaeoart with the publication of All Yesterdays (Conway et al. 2012). John has also outlined earnings for his art and explained how, realistically, art needs to be costed to make a living from it. Given the cultural taboo associated with declaring earnings and salaries, that's a bold but important set of figures to release to the public. Along with John and Darren, I do my best to promote excellent palaeoart, work genuinely hard in my consultancy roles, and endeavour to strike realistic costs with my patrons (it's been a long time since I've done art for free, for instance). We're not always successful in these bids, but we push hard wherever we can for the better standards we would like.
I don't see a recommendation for any 'good' palaeoartists in the article. Who do you recommend?
We each have our favourite artists - modern artists who do great work, past artists who broke new ground and so forth - but we have deliberately avoided promoting any services in the PE piece, including our own. The only artwork featured therein are a few incontrovertibly classic pieces of vintage palaeoart or modern works used to make specific points (e.g. John's reptile cat from All Yesterdays, which we use to mirror the inaccuracies present in many modern palaeoartworks). We want people thinking more about what makes palaeoart good and bad, and using their own research to make informed decisions about palaeoart services. Stating who we think are the 'best' artists conflicts with that message.
So what can we do?
Regular visitors to this blog or related works may have seen this image knocking about in various posts:
This is actually a figure from our article, and is our way of making it easy for you - a member of the palaeoblogosphere - to promote this cause. The three elements listed along the bottom touch on the cornerstones of our arguments:
- Accuracy: adherence of palaeoart to fossil and biological data; realistic depictions of contemporary palaeontological hypotheses; excellency in consultancy
- Creativity: ending of the widespread issue of palaeoart plagiarism and the production of meme-worthy art; promotion and appreciation of artwork and individuals who bring new perspectives and insights to the depiction of extinct animals
- History: appreciation of palaeoart as a 200 year old institution with its own important fashions, movements and individuals; realisation that the 'when, where and who' of palaeoartworks are as important as the artworks themselves
We want our graphic on blogs, articles, videos and even conference presentations as a means of promoting these issues as widely as possible. Remember that the whole reason for writing the Palaeontologia Electronica piece was to break these issues out into the wider world. The way to do that is through promotion in as many places as possible. We want it Facebooked, Tweeted, blogged, Tumblr'd and whaever else you can do on social media. We want it on respected, widely-read websites so those who don't frequent the depths of the palaeoblogosphere can't avoid it. We want SVP 2014 audiences seeing this in so many presentations that Berlin erupts with discussion of 'what's with all those palaeoart logos?'. However you do it, we're simply asking for a bit of a fuss. Ultimately, we want this widespread enough that the folks involved in palaeoart production can't ignore it, and will hopefully start thinking about palaeoartistry and its practitioners with the respect they deserve.
That's enough from me on this: head to Palaeontologia Electronica for more. Again, if you agree with what we're saying, please help us promote this widely and, if you're in the lucky position to be influencing palaeoart projects, please consider what we're saying here especially carefully.
That's enough from me on this: head to Palaeontologia Electronica for more. Again, if you agree with what we're saying, please help us promote this widely and, if you're in the lucky position to be influencing palaeoart projects, please consider what we're saying here especially carefully.
References
- Conway, J., Kosemen, C. M., & Naish, D. (2012). All Yesterdays: Unique and Speculative Views of Dinosaurs and Other Prehistoric Animals. Irregular Books.
- Witton, M. P., Naish, D. and Conway, J. (2014). State of the Palaeoart. Palaeontologia Electronica Vol. 17, Issue 3; 5E: 10p;