But not all palaeoartists are taking this approach. Some take a step away from not only high levels of detail but also realism, producing palaeoart with a more stylised and even abstract bent. Though few in number, the growing roster of ‘stylised’ palaeoartists represent an exciting new frontier for palaeoart. In varying artworks along spectra other than tidiness and detailing, these artists are producing unconventional works recalling pop art, classic western animations, heraldic crests, perspectiveless Medieval art and more. Among the most fascinating aspects of these works is their capacity to maintain respect for scientific credibility even when producing stylised, non-realist art. The forms may be simple or sharply angular, the colours may be garish, but we can still tell what the subjects are, what they are doing, and get a sense of their anatomy.
...which brings us to Johan Egerkrans's Alla tiders dinosaurier. If you like stylised palaeoart, you should check out this book. |
Titanis and capybara star in Hilarious Scene of Violence. Capybara won an Oscar for its eyebrows. © Johan Egerkrans. |
Earlier this month I asked Johan if he’d like to chat to me about his art, books and palaeoart philosophy, and he’s taken time out of his schedule to give the following interview. With thanks to him for taking time to respond to my questions, it’s time for me to stop gushing about his work and hand you over to the man himself…
MW. You’re quite new to
the palaeoart scene, but have landed an instant fanbase with your highly
distinctive artwork. Can you give us some insight into your artistic background
and what brought you into restoring dinosaurs, pterosaurs and so on?
JE. Hi Mark! Thanks for having
me on the show!
I started out as a concept
artist and, like most people in that field it seems, I´ve nursed a deeply rooted fascination for paleoart
since... Well, forever I guess. At the age of four my dad gave me Burian´s seminal
art book “Life Before Man” and that was it; I was hooked and filled countless
A4 sheets with scribblings of dinosaurs, therapsids, pterosaurs and other
extinct beasties. I´ve still got that same cherished tome in my bookshelf, worn
and coming apart at the seams.
Fast forward to the early
2000´s when I got my first fulltime job as an illustrator concepting for a
small computer game outfit called Idol here in my hometown Stockholm. There I
did designs for monsters, robots, spaceships and stuff like that. A high point
was when I got to draw a series of - listen to this - demonically possessed cyborg dinosaurs! That´s about as awesomebro as things can get.
Take that Michael Bay!
I was always had a talent
for mimicking different art styles, which came in very handy at that job - one
month you did a superhero game in a highly stylised Bruce Timm style, another
month it was horror inspired by Clive Barker, Frazettaesque fantasy or
something completely different. I really got to flex those versatility muscles
in that environment.
Anyway, after a couple of years Idol went belly up, as small computer game outfits are wont to do. I became a freelance illustrator and found myself working more and more with children´s books. In 2013 Nordiska väsen/Vaesen was released - a book about creatures from Scandinavian folklore that I wrote and illustrated. That really was a watershed moment, as the book did rather well (still does - it's sold over 40.000 copies in Sweden alone so far). After that success I had a certain amount of freedom and one of the things I wanted to do was to go back to my paleoart roots in some fashion. The first such project was a children´s picture book called My first book of dinosaurs. It was originally intended to be a rather tongue-in-cheek affair and the initial pictures were intentionally tropey (large theropod roaring on cliff, cassowary Oviraptor). I did take care to stay off the beaten path though so, unusually for a book aimed at young children, there wasn't a T. rex or Triceratops in sight - I went with Giganotosaurus and Styracosaurus instead.
Tet Zoo among them). This new wave of paleoart and the philosophy behind it appealed to me. My editor and I decided to do a “real” pop science book about dinosaurs which was released as Alla tiders dinosaurier ("Dinosaurs of All Ages") earlier this year. I´m currently racing towards the finish on the follow up about pterosaurs and Mesozoic marine reptiles.
MW. Strongly stylised
palaeoart is rare, perhaps because we focus so rigidly on precision and
scientific credibility in our reconstructions. Where do you draw the line
between style and adherence to science, and are there cases where you’ve
thought ‘screw science, this looks cooler!’
JE. My aim, in a way, is to do
what Disney animators did in films like The Jungle Book or The Lion King. Now,
Shere Khaan might not be realistic per se, but the design is informed by a deep
understanding of tiger anatomy, and what tigers are like - their “essence” if
you will, with the risk of sounding a tad pretentious. Thus Shere Khaan becomes
the tigeriest tiger around as far as I´m concerned. My paleoart sort of tries
to do something similar - only with extinct animals (though I´m nowhere near as
talented as those old school Disney animators). To capture that “essence” you sometimes got to break the rules a
bit. It´s a “know the rules to break the rules” kinda deal.
It´s a bit like caricatures
come to think of it. People often find it easier to recognise a celebrity from
a (well made) caricature than from a photo because the drawing exaggerates that
person's distinguishing features. In a similar way stylisation allows me to
focus on what’s distinctive about a certain species/genus and bring that up to
front.
A lot of paleoart seems
rather overworked. I´m hardly the first to voice this opinion but meticulously
rendering thousands of tiny scales in a
dinosaur picture doesn't necessarily make said picture more accurate. Sometimes
it´s the complete opposite where hyperrealism only serves to create the
illusion of scientific accuracy. I tend to prefer sketchier, looser paleoart -
by artists like John Conway, Simon Stålenhag and of course Zdeněk Burian -
where the emphasis lies on movement, mood and communicating that aforementioned
essence of an animal - what it felt like.
My most common
“screw-you-science” is probably the eyes. The peepers of my stem-birds are more
mobile than they probably were in real life; they move around and look at
things in a human, or at least mammalian way. Avian eyes are usually fixed in a
perpetual stare which makes them come off as either vexed or insane (or both).
That might be precisely what you’re after, but often you’re looking for
something different. I almost always give the animals discernible pupils as we
humans are geared to interpret that as more affective than-all black eyes.
Windows to the soul and all that.
MW. Your reconstructions
are full of personality and humour. I find it very easy to project emotion onto
your subjects. Is this something you deliberately seek with your work? Do you
render each image with an idea about what each animal is thinking?
JE. I´ve always had a flair for
characterisation. It just sort of happens no matter what I draw, be it a robot,
a dragon or a lone animal hanging about doing nothing. They always end up seeming
to be up to something (my subjects often look rather smug for some reason,
apparently it´s my go-to emotion). There´s a hint of anthropomorphism but I try
not to overdo it. It´s just little things like an eye ridge tweaked to look as
if the animal is raising it´s eyebrows or the hint of a smirk at the corner of
the mouth. It should only be just enough to help the viewer empathise with the
subject.
MW. The colour choices of your artwork are interesting, blending ‘realistic’ animal colour schemes with background hues rarely seen in palaeoart. It works very effectively, creating a strong sense of atmosphere. Can you take us through your approach to choosing animal colouration and blending these with often contrasting backgrounds?
MW. The colour choices of your artwork are interesting, blending ‘realistic’ animal colour schemes with background hues rarely seen in palaeoart. It works very effectively, creating a strong sense of atmosphere. Can you take us through your approach to choosing animal colouration and blending these with often contrasting backgrounds?
JE. I always start with the
animal itself and let their colouration dictate the tones of the background.
The aim is to give them striking, simple colour schemes that still comes off as
believable. Once the animal is painted I start with the surrounding
environment, which on the whole is a rather intuitive and organic process. I
play around in Photoshop until I land in something that works.
The colour choices and
compositions are highly influenced by animation backgrounds, especially in the
way the scenes are framed. There´s a lot of colour theory at work as well -
complementary colors (often good old orange and teal) or split complementary
colours (like red and blue) in different overlay layers make the animals “pop”
from the background. A cool coloured animal will be framed by a warmer environment
and vice versa.
JE. Very much so. I've always
loved his work and his approach to paleoart. His creatures have tons of
character and the draughtsmanship is sublime. They’re admittedly a bit skeletal
at times but they make that up with personality. That I’m partial to Stout is hardly
a surprise, as we're both inspired by the same old masters. Even if it's not
obvious in my paleoart, a lot of my work takes cues from turn of the century
illustrators like Arthur Rackham, Dulac and John Bauer, just like Stout's art.
MW. The work you produce
is included in educational books. How do you think style impacts the scientific
or educational prospects for palaeoart?
JE. The illustrations are not
intended to be photoreal and that´s sort of the point. It´s obvious that
they're an interpretation which forces the viewers to do part of the
reconstruction in their own heads. That hopefully gets their imagination going
which is the ultimate goal - to connect and get people interested. To make
science fun.
The chosen style also saves me from meticulously rendering those thousands of tiny scales and retain my sanity, so that´s a huge plus.
The chosen style also saves me from meticulously rendering those thousands of tiny scales and retain my sanity, so that´s a huge plus.
MW. Do you ever stray from
your signature style? Will we ever see a ‘realistic’ Egerkransian dinosaur?
JE. As I´ve mentioned before I
always adapt my technique to the project at hand and this is just one of
several styles I utilise. It´d be interesting to do a paleoart project in a
more realistic vein, though I think there´ll always be a certain amount of
stylisation. I´m not a realist painter and never will be - others have got that down
already.
Umoonasaurus and chums. The barnacled fallen trees turns this image from just another Mesozoic marine scene into something much more atmospheric. © Johan Egerkrans. |
MW. I’ve seen that you get
a lot of scientific feedback on Facebook posts, a source that many
palaeoartists – professional and amateur – can be wary of because of
misinformation and confrontational internet users. How useful do you find social
media to shape your art, and have you encountered much hostility?
JE. I was flabbergasted at how
overwhelmingly positive the response was when I posted my first drawings on the
Facebooks. Especially from the academic community. There´s been very little hostile
or dismissive remarks - in general people seem to take the works seriously, as
‘proper’ paleoart.
The feedback is often
extremely helpful - there´s lots of very well informed academics hanging about
(you yourself and Darren Naish to mention just a few) and you quickly learn to
sift the good advice from the bad or opinionated. I approach the forums as a
sort of quick and dirty peer review; I´m not an expert and get things wrong all
the time and if there´s something wonky someone is bound to point it out. As
the ambition is to be as accurate as possible, within the limitations of the
style, I try to surround myself with people who actually truly knows about this
stuff. As luck would have it a lot of people I admire have proven to be more
than willing to help out with comments, constructive criticism, links to papers
and by just being supportive in general.
MW. When are you going to
get Hollywood on the phone to make your work into a movie? They already look
like they’re stills from some epic animated film about Mesozoic life. And they
owe us, frankly, after The Good Dinosaur.
JE. I´m still waiting for them
to get the straws out of their noses and give me a call. Bastards.
JE. You can follow my public
facebook account “Johan Egerkrans - Illustrator” where I post about new
projects and upcoming events like signings. Then of course there is the
Paleoartists Facebook group where I´m pretty active.
I´ve also got a blog at http://johan-egerkrans.blogspot.se/
and an Artstation page https://www.artstation.com/artist/egerkrans.
My books can be bought from
www.bokus.com or any other Swedish book retailer. You should be able to order
them from there if you live in Europe but it's trickier in the States due to
the fickle nature of the U.S. customs. Hopefully Alla tiders Dinosaurier will
get an English edition at some point, but nothing's set at the moment.
The next book Flygödlor
och havsmonster, about your favourites the pterosaurs (and their marine
contemporaries), will be out in Sweden this fall. At some point I´d very much
like to do a book about Permian and Mesozoic stem mammals (gorgonopsids are hands
down my favourite prehistoric animals), but sadly it is a rather tough
sell…
MW. Johan Egerkrans, thanks very much!
MW. Johan Egerkrans, thanks very much!